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Play Money
Or, How I Quit my Day Job and Made Millions Trading Virtual Loot
by 
Julian Dibbell
Grover Gardner
  
Average rating: 
Publisher: Gildan Media Corp
Subject(s):  Business
Management
Nonfiction
Language(s):  English
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Format Information

MP3 Audio eBook Add to eCart
Available copies:  
Library copies:  
File size:   230047 KB
ISBN:  
Release date:   Oct 22, 2008

Description

Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMPORGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of "virtual loot farmers": people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.


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Digital Rights Information

MP3 Audio eBook
Burn to CD: Permitted
 
Transfer to device: Permitted
   Transfer to Apple® device: Permitted
 
Public performance: Not permitted
File-sharing: Not permitted
Peer-to-peer usage: Not permitted
 
All copies of this title, including those transferred to portable devices and other media, must be deleted/destroyed at the end of the lending period.
 
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